HD rendering help needed |
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krenfrew![]() Posts: 302 Joined: 7/29/2006 Status: offline |
We are finally getting an HD screen for the kids' program at church, which means that I'm taking my first shot at producing videos in HD with Vegas. But so far I'm not having much luck. I have 4 song videos that need to be done, but I can't get Vegas to render out even an 8-second animation as of yet. It keeps telling me it has an unexpected error with no details available. I've tried changing my giant .psd graphics to .pngs. I've deleted any extra stuff from the project that was not part of the clip to be rendered. I disconnected from my wireless network and turned off my virus scanner. I changed the dynamic RAM preview allocation to zero and my rendering threads to 1. But I'm still getting the error. One thing I noticed is that, while I have 4G of RAM (3.5 available), when I click on "About Vegas Pro" and go to the "computer" tab, it says this: Memory Physical memory: 2,097.1 MB Paging memory available: 4,194.3 MB Virtual memory possible: 2,097.1 MB Does that mean Vegas is only using 2G of RAM? Is there some way I can allocate more of my 3.5G of RAM to Vegas? I'm using Vegas 8.0c on Windows XP. < Message edited by krenfrew -- 12/31/2009 5:52:39 PM > _____________________________ Karen Nashville, TN |
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beegee![]() Posts: 60 Joined: 1/18/2008 From: Sydney, Australia Status: offline |
Hi Karen, Which HD template have you selected in the project properties and which template is selected in the render menu? If you click on the custom button (next to the template drop down menu in the render window) you'll be able to see the codec being used (video tab). This information might help in finding a solution. Happy New Year (in reply to krenfrew) |
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jeffcss Posts: 1443 Joined: 6/3/2006 From: Simi Valley, CA Status: offline |
I am pretty sure that 32-bit Vegas on 32-bit Windows will only get you 2 GB of memory allocated to the application. That is way Windows 32-bit manages memory. However, it should still render, just slowly. I seem to remember some issues with Vegas 8 that had to do with multiple cores and/or hyper threading. If your CPU has hyper-threading you can try turning that off in the BIOS. Also, you might want to try installing the Version 9 free trial to see if it still has the problem. Sorry I can't be any more help. _____________________________ ConsultingByJeff Jeff Goldberg, MCSE, MCT, A+ VTX HD ETKP 4,11,12,16-20 THM 3-17,25-28,84,106,107 MDE 1-10,16-19,21,26 SWP,JB,JD,ETK,STX,SFX,VTX,PDE:ALL PKO,Canv,TT1-4,JDC1-3 Win7 x64 16GB Core i7 Vegas Pro x64 Canon A1S (in reply to beegee) |
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krenfrew![]() Posts: 302 Joined: 7/29/2006 Status: offline |
Okay, I went ahead and installed the Version 9 trial and was finally able to render a file. But it took 40 minutes to render out an 8-second clip, so thinking about trying to produce 4 song lyric videos this week is killing me. I guess my next question is, is it likely to make a significant difference in HD rendering to upgrade my operating system to 64-bit and upgrade to 64-bit Vegas (assuming I could actually get them to pay for all that right now, which is another issue altogether)? _____________________________ Karen Nashville, TN (in reply to jeffcss) |
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rs170a![]() Posts: 55 Joined: 1/9/2008 Status: offline |
Karen, you really shouldn't have any troubles rendering an HD file using Vegas Pro 8. Having said that, there are some questions that have been asked that you haven't answered and, armed with those answers, we might be able to help you solve your dilemma. In addition to the questions above, are you rendering to the same drive (always a bad idea) or to a different one? How big (in pixels, please) are these "giant" graphics? Are there any video clips in the project? If yes, what format are they (HDV, AVCHD, etc.)? Do your project properties match your source video? What format are you rendering to? Is there some way I can allocate more of my 3.5G of RAM to Vegas? Look at the http://www.sonycreativesoftware.com/forums/ShowMessage.asp?MessageID=647907&Replies=112 thread on the Sony Vegas forum. In his first few posts, blink3times (the original poster) explains a method of getting Vegas to see more than 2 GB. of RAM. _____________________________ Mike Kujbida 45 Jumpbacks 6 Editor's ToolKits all 4 SFX all Power Cuts Back Traxx 1 & 2 14 Staxx (in reply to krenfrew) |
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jeffcss Posts: 1443 Joined: 6/3/2006 From: Simi Valley, CA Status: offline |
The link that Mike posted is pretty cool! A small utility that changes the Large Address Aware Flag on the exe and/or dll. This same post also shows that a lot of people are/were having problems AVCHD rendering and HD rendering in general on version 8. Personally I would still use Vegas 9 if that works without having to modify exe and dlls. I really like my 64-bit Windows 7 but going to 64-bit might NOT be the answer. Think about: Some programs you have now might not run on 64-bit Windows. 64-bit Vegas might render faster but there is no guarantee. Are there 64-bit drivers easily available for your computer? All 3rd party Vegas plugins will need the 64-bit versions. There is no offical Microsoft upgrade from XP to Win7 and no 32-bit upgrade to 64 for ANY MS O/S. That means backup everything, FULL install. Reinstall ALL applications. It will probably take all day. Could take longer. Can you find drivers for any printers/scanners other "external hardware"? You might end up having to buy new hardware/software. (Like a video card or an updated version of an application) One new Win7 feature will let you "run" 32-bit Win7 (under 64-bit) for apps that stop working. Great idea, but this feature depends on your CPU. So it might not work for you. It might be better to wait until you are ready to get a new PC. At that point I would highly recommend Win7 64-bit _____________________________ ConsultingByJeff Jeff Goldberg, MCSE, MCT, A+ VTX HD ETKP 4,11,12,16-20 THM 3-17,25-28,84,106,107 MDE 1-10,16-19,21,26 SWP,JB,JD,ETK,STX,SFX,VTX,PDE:ALL PKO,Canv,TT1-4,JDC1-3 Win7 x64 16GB Core i7 Vegas Pro x64 Canon A1S (in reply to rs170a) |
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krenfrew![]() Posts: 302 Joined: 7/29/2006 Status: offline |
Okay, here we go: The HD template I have in project properties is HD 1080-60i (1920x1080, 29.970 fps). I'm attaching screenshots of my Vegas layout and my render settings. I have my Vegas program files on one drive, my project files on another drive and I'm rendering to a third drive. The graphic file started out as giant but I have since changed it. The one I'm using is 750 x 450 pixels. There is one video file, an HD swipe from Countdowns 1. It is 1920 x 1080 NTSC. I'm rendering to an .mov (see screenshot). I did install the Windows 7 upgrade advisor from Microsoft which checks your machine to see if it is capable of that kind of upgrade. The answer I got back was basically "maybe." If we decide to get into all that, I'll call the folks that built my machine in the first place and get their take on it. I just now skimmed through the posts about upping the memory usage. That definitely sounds like it is worth a shot. Thanks so much for all your help, everyone. Any further suggestions, I'm all ears! Thumbnail Image Attachment (1)
_____________________________ Karen Nashville, TN (in reply to jeffcss) |
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krenfrew![]() Posts: 302 Joined: 7/29/2006 Status: offline |
Here is the other screenshot. Thumbnail Image Attachment (1)
_____________________________ Karen Nashville, TN (in reply to krenfrew) |
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D. Eric Franks![]() Posts: 2544 Joined: 11/10/2004 From: Florida Status: offline |
Yea, 40-minutes for 8 seconds is just broken. Does it do this for AVI? QuickTime is always slower, but not 40 minutes slower, so there could be something nasty going on with the QT install too. Now the bad news: I personally don't sense that 64-bit is noticeably faster on renders and the most stable version of Vegas in its history is 8.0c on WinXP. Small consolation when something is broken, I know, but there's something else going on here besides simply editing HD footage and I'd agree with the gurus above that suggest that going 64-bit is not the answer. OK, now one piece of pragmatic advice: Any particular reason you are going QT-Sorenson 3? It's a good codec, but if your destination allows it, the MainConcept MP4 H.264 codec is better. And if QuickTime+Vegas is what ails you, then this will sort out your problem directly. (in reply to krenfrew) |
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krenfrew![]() Posts: 302 Joined: 7/29/2006 Status: offline |
Hmmm...I'm using Quicktime b/c that's what was always used before, when I took over this position 3 years ago. I'm a die-hard Windows girl, and at church they use Macs. I can't remember what I originally tried to use; I just know it didn't work, so I copied down everything I could get out of one of the previously done files and started doing it that way. I'll try the mp4 and see how it does. I did use the suggestions from the Sony forum and Vegas is now seeing more RAM, but it's still not rendering out the HD mov file, so yes, I think there may be something else going on. Thanks guys. _____________________________ Karen Nashville, TN (in reply to D. Eric Franks) |
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krenfrew![]() Posts: 302 Joined: 7/29/2006 Status: offline |
FYI...I think I found the problem. After trying so many of the above suggestions and still not having any luck rendering this file, I decided to start with a clean project and build the file again one step at a time. With each new thing I added/changed, I tried to render the file out with success in Vegas 8.0c. The step that finally crashed it, for whatever reason, was turning on the 2D shadow and 2D glow on 2 of my tracks. With them turned on, no matter what format I tried to render to, the render itself would crash almost immediately. The static graphic I was using in 3 different instances had several different video fx applied to it, so I rendered that all to a new track (.avi), which significantly lowered the final render time. Even the render to new track would not work with the shadows/glows turned on, though. So it turned out to not be quite so complicated after all, but I wanted to say again how grateful I am that you all took the time to help me out. I feel a little sheepish about it now. But all of the advice/suggestions are quite useful, so I'm glad to have them. And especially glad to learn how to up Vegas's RAM usage; I do think that will make a difference! Thanks again! _____________________________ Karen Nashville, TN (in reply to krenfrew) |
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AdrenalineMP Posts: 625 Joined: 12/18/2007 Status: offline |
I'm not a vegas user but I applaud your troubleshooting and perseverance.
_____________________________ Sam (in reply to krenfrew) |
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D. Eric Franks![]() Posts: 2544 Joined: 11/10/2004 From: Florida Status: offline |
Ugh. I've had (track-level) drop shadow issues too (Vegas v9 + Vista64), including a recent, very complex project where the drop shadow randomly turned off for a single frame...in the middle of a 2 hour render, of course. Rerender and...it happened in a different place. Argggh! This is all the more frustrating since my design skills have only evolved up to "Needs a drop shadow." And even more so since I haven't seen the problem since (a reboot fixed it, I have no idea). Hopefully you won't either. Thanks for the followup. (in reply to AdrenalineMP) |
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